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Did Castles and Crusades perform its remit?

Started by Lawbag, August 29, 2006, 07:36:17 AM

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Yamo

I have some issues with it, but overall yes.

I am still at a loss for why I would use it over AD&D or the Cyclopedia, though. I'm not a "newer is better" kind of guy.
In order to qualify as a roleplaying game, a game design must feature:

1. A traditional player/GM relationship.
2. No set story or plot.
3. No live action aspect.
4. No win conditions.

Don't like it? Too bad.

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Abyssal Maw

I bought the C&C players handbook at GenCon but haven't really even looked at it much. I'll report back on it in a while. I like it, but I'm not looking to replace my weekly D&D campaign with it.

Check this out:

http://basicfantasy.newcenturycomputers.net/main.html

It's someone who took the SRD and reverse-enginerred Basic D&D out of it. What a kick ass idea!

(PS. ALSO FREE)
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Caesar Slaad

Quote from: LawbagIts been some time since this game came out, and Im wondering whether it actually accomplished its intended goals as a cut-down simplier more enjoyable version of DND.

And how does it compare directly with Green Ronin's and Levi's versions?

Or am I best sticking with DND Cyclopedia?

I'd say its real remit is making a retro D&D.

I'd personally play any of those 3 before C&C.
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JamesV

Quote from: McrowThe Siege Engine is used in place of a skill system. You choose 2 stats as your "primes" (IIRC, 3 for humans). All checks are stat checks and the base DC is 18 (I think), but 12 instead if the stat you are using is a "prime" stat.

Seige is a big part of what makes the game different. A DC of 18 for any skill not associated with your primes is a hefty obstacle and at lower levels even the 12 DC can make you sweat a little. If you follow the rules as written, it certainly ensures a good deal of niche protection. It also means that you oughtta be running the game in an older-school style, where not every activity requires a roll.

It's well made, and is indeed D&D 3.x made simple. However I point to Gruff's link to Erin Smale's house rules and note that a good deal of them are rules from the Seige Engine tweaked to fit in RC D&D and makes something genuinely old-school in flavor.
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cnath.rm

For anyone looking to pick up the books, Zomben over at rpg.net is selling some off, I have a 1st ed. one up for auction, but his is the corrected 2nd ed. version which I'd be picking up if I had the extra cash. http://forum.rpg.net/showthread.php?t=283195
Don't mean to threadcrap, just figured I'd pass it on in case anyone was interested enough by this thread to go looking for a cheap copy.
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