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Author Topic: Did Castles and Crusades perform its remit?  (Read 3349 times)

Yamo

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Did Castles and Crusades perform its remit?
« Reply #15 on: August 30, 2006, 06:38:12 PM »
I have some issues with it, but overall yes.

I am still at a loss for why I would use it over AD&D or the Cyclopedia, though. I'm not a "newer is better" kind of guy.
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Abyssal Maw

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Did Castles and Crusades perform its remit?
« Reply #16 on: August 30, 2006, 07:25:38 PM »
I bought the C&C players handbook at GenCon but haven't really even looked at it much. I'll report back on it in a while. I like it, but I'm not looking to replace my weekly D&D campaign with it.

Check this out:

http://basicfantasy.newcenturycomputers.net/main.html

It's someone who took the SRD and reverse-enginerred Basic D&D out of it. What a kick ass idea!

(PS. ALSO FREE)
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Caesar Slaad

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Did Castles and Crusades perform its remit?
« Reply #17 on: August 30, 2006, 07:40:20 PM »
Quote from: Lawbag
Its been some time since this game came out, and Im wondering whether it actually accomplished its intended goals as a cut-down simplier more enjoyable version of DND.

And how does it compare directly with Green Ronin's and Levi's versions?

Or am I best sticking with DND Cyclopedia?


I'd say its real remit is making a retro D&D.

I'd personally play any of those 3 before C&C.
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JamesV

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Did Castles and Crusades perform its remit?
« Reply #18 on: August 30, 2006, 09:52:42 PM »
Quote from: Mcrow
The Siege Engine is used in place of a skill system. You choose 2 stats as your "primes" (IIRC, 3 for humans). All checks are stat checks and the base DC is 18 (I think), but 12 instead if the stat you are using is a "prime" stat.


Seige is a big part of what makes the game different. A DC of 18 for any skill not associated with your primes is a hefty obstacle and at lower levels even the 12 DC can make you sweat a little. If you follow the rules as written, it certainly ensures a good deal of niche protection. It also means that you oughtta be running the game in an older-school style, where not every activity requires a roll.

It's well made, and is indeed D&D 3.x made simple. However I point to Gruff's link to Erin Smale's house rules and note that a good deal of them are rules from the Seige Engine tweaked to fit in RC D&D and makes something genuinely old-school in flavor.
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Did Castles and Crusades perform its remit?
« Reply #19 on: August 30, 2006, 11:33:33 PM »
For anyone looking to pick up the books, Zomben over at rpg.net is selling some off, I have a 1st ed. one up for auction, but his is the corrected 2nd ed. version which I'd be picking up if I had the extra cash. http://forum.rpg.net/showthread.php?t=283195
Don't mean to threadcrap, just figured I'd pass it on in case anyone was interested enough by this thread to go looking for a cheap copy.
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