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Author Topic: Developing a kaiju/giant monster combat RPG. Thoughts on combat  (Read 1651 times)

Accaris

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Re: Developing a kaiju/giant monster combat RPG. Thoughts on combat
« Reply #15 on: July 25, 2022, 09:10:30 PM »
Because Fate uses stress boxes and its combat is fairly narrative with the ability to leverage terrain and set up actions for a boost to your roll.

I'll have to look more into it, I think I want to go more crunchy plus Fate has kind of a sour reputation among old-school gamers as a "story game" or whatever. But not sure

zircher

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Re: Developing a kaiju/giant monster combat RPG. Thoughts on combat
« Reply #16 on: July 26, 2022, 12:32:04 AM »
I try to keep the system and the politics of the company separate.  Fate and Fate Accelerated Edition have been faithful tools in my RPG arsenal.  There are other aspect driven RPGs out there like PDQ, if you want to check that out, it is a freebie.

https://www.drivethrurpg.com/product/28913/Prose-Descriptive-Qualities-PDQ-System-Core-Rules
« Last Edit: July 27, 2022, 08:04:13 AM by zircher »
You can find my solo Tarot based rules for Amber on my home page.
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David Johansen

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Re: Developing a kaiju/giant monster combat RPG. Thoughts on combat
« Reply #17 on: July 26, 2022, 10:53:25 PM »
I'm thinking damage should be in "megadeaths."
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Cathode Ray

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Re: Developing a kaiju/giant monster combat RPG. Thoughts on combat
« Reply #18 on: August 01, 2022, 10:46:56 AM »
My thoughts were to treat one aspect like a video game: Power-Ups.  If monsters have various powers, give monsters a radiation/kinetic energy cost to use each one, and a slow regeneration rate to re-accumulate radiation or kinetic energy.  Stronger powers use more energy.

HappyDaze

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Re: Developing a kaiju/giant monster combat RPG. Thoughts on combat
« Reply #19 on: August 04, 2022, 04:05:54 PM »
My thoughts were to treat one aspect like a video game: Power-Ups.  If monsters have various powers, give monsters a radiation/kinetic energy cost to use each one, and a slow regeneration rate to re-accumulate radiation or kinetic energy.  Stronger powers use more energy.
Or go Street Fighter: Meter starts empty and weaker moves generate power to let you fuel the big moves.

This prevents the opening nova strike which doesn't seem appropriate.