SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

It's 2013: why aren't you publishing this year?

Started by eykd, January 19, 2013, 05:47:03 PM

Previous topic - Next topic

SineNomine

I won't be publishing my fantasy sandbox toolkit game this year because it's going to take me at least another year to get all the resources written and the setting design tools polished into suitably smooth condition. I need to get the details right if I'm going to give the GM the same kind of away-from-the-table fun that some other games give to the character generation process.

I will, however, be publishing a SWN merchant campaign supplement, Spears of the Dawn, The House of Bone and Amber, and probably a couple of other supplements as the muse moves me. And for those of you who want some free art, the Spears of the Dawn resource pack should be going up on DTRPG in a week or two- 61 public domain illos and an InDesign doc full of the objects, styles, and tables I used to make Spears of the Dawn.

I'm thinking maybe one of the random things I'll do is a more formally-designed blank supplement doc for other publishers to use, with step-by-step instructions for turning it into a supplement of your own. It might fill up some slack time or be a palate-cleanser when I can't stand working on my current project any more that night.
Other Dust, a standalone post-apocalyptic companion game to Stars Without Number.
Stars Without Number, a free retro-inspired sci-fi game of interstellar adventure.
Red Tide, a Labyrinth Lord-compatible sandbox toolkit and campaign setting

beejazz

School. Honestly since college started I've never gamed so little. It's one to three session games every couple of months at best.

I have material I'd like to publish down the road (mostly ideas pulled together when I gamed more) but very little time to compile/test/refine any of it. And since it's heavily mechanical, that stuff's kind of important.