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Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: GeekyBugle on August 24, 2023, 05:12:15 PM

Title: Designing a Pulp-ish game
Post by: GeekyBugle on August 24, 2023, 05:12:15 PM
As some of you know I've been working on it on and off again. Well today I was trying to finish the classes when I noticed I don't have the random tables of beasts that heed the Jungle Master's Jungle Call (my Totally-Not-Tarzan).

But I made it work by HD (like the Summon Monster Spell), and now I need a list of all the animals of earth by HD (Because I have OCD), to build the random tables for every jungle or wilderness the PC might originate from (because I have OCD).

Does anyone know of any resource that could help with this?
Title: Re: Designing a Pulp-ish game
Post by: Svenhelgrim on September 19, 2023, 01:26:58 PM
If you are using B/X as your framework the following animals from a quick search on animals of the Congo could work:


Roll 1d8 for results:
1. Monkeys (1 per level appears)
2. Okapi (as herd animal 2 HD, 1 per 2 levels)
3. Eagle ( as hawk, 1 per 2 levels)
4. Monitor lizard (1 per 3 levels)
5. Leopard (1 per 3 levels)
6. Chimpanzee (1 per 4 levels)
7. Gorilla (1 per 5 levels)
8. Elephant


Monkey

AC 7 [12], HD 1/2 (2hp), Att 1 bite (1) THAC0 19 (0),MV 90' (30')/climbing 120'(40'), SV D14 W15 P16 B17 S18 (Normal Human),ML 6, AL Neutral, XP 10, NA 3d12, TT: none
-pelt opponants with small objects, save vs. Wands or suffer -2 to attack rolls for 1 turn.
Title: Re: Designing a Pulp-ish game
Post by: GeekyBugle on September 20, 2023, 01:18:31 AM
Quote from: Svenhelgrim on September 19, 2023, 01:26:58 PM
If you are using B/X as your framework the following animals from a quick search on animals of the Congo could work:


Roll 1d8 for results:
1. Monkeys (1 per level appears)
2. Okapi (as herd animal 2 HD, 1 per 2 levels)
3. Eagle ( as hawk, 1 per 2 levels)
4. Monitor lizard (1 per 3 levels)
5. Leopard (1 per 3 levels)
6. Chimpanzee (1 per 4 levels)
7. Gorilla (1 per 5 levels)
8. Elephant


Monkey

AC 7 [12], HD 1/2 (2hp), Att 1 bite (1) THAC0 19 (0),MV 90' (30')/climbing 120'(40'), SV D14 W15 P16 B17 S18 (Normal Human),ML 6, AL Neutral, XP 10, NA 3d12, TT: none
-pelt opponants with small objects, save vs. Wands or suffer -2 to attack rolls for 1 turn.

Thanks, I'm using White Box FMAG, but that's usefull.

What I'm doing is creating something like that table for EVERY jungle/wilderness in the world.