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Design Alternatives Analysis Archive

Started by Bloody Stupid Johnson, December 19, 2011, 01:12:23 AM

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kosmos1214

Quote from: Bloody Stupid Johnson;988916Oh I see..No I haven't seen that before :)
I could add that in earlier if you like?

Could work.
If anything the problem is that maybe its too consistent - with with 6d6 break 10 you probably roll a couple of 5s or 6s and the target in either 2 or 3 dice, for 4-5 damage (I tried 10 rolls and got 5 for 5 damage, 5 for 4 damage).
It might work best with a small dice pool, or if you have a mix of dice sizes - say if you roll a d12+3d4 say, then the large dice might hit the TN in one die (if you rolled an 11), or it might take 3-4.
You could also force people to split the dice into hit pool/ damage pool before rolling, so there's more chance of a miss (i.e. they choose to hit more, or do more damage).

(and thanks will see if I can find an archive of the link)
If you want to use my idea in the archive go ahead :) . Also I haven't done any number pushing yet it's strictly an concept so the target number is likely to change (actually I was thinking of making it stat / equipment based) and you guessed right the intent was to keep the pools on the small side. Though I might look in to the idea of mixed size dice pools as it sounds like an interesting concept. As to the hit/dmg split idea you suggest I'll think about it the only reason I'm hesitant is it could to easily lead to A dm not under standing the way A mook is expected to be used and rather then having them deal 1-2 dmg every round and end up with them trying for miracle shots that deal huge damages mostly be cause part of the concept is to also keep HP totals small 30 to 35 or so would likely be the extreme limit if that. Partly do to the fact that in an action movie there tends to be little in the way of healing magic or any stand in so the party would likely need to get through A whole adventure with A single hp pool.
sjw social just-us warriors

now for a few quotes from my fathers generation
"kill a commie for mommy"

"hey thee i walk through the valley of the shadow of death but i fear no evil because im the meanest son of a bitch in the valley"

Bloody Stupid Johnson

Quote from: kosmos1214;989128If you want to use my idea in the archive go ahead :) . Also I haven't done any number pushing yet it's strictly an concept so the target number is likely to change (actually I was thinking of making it stat / equipment based) and you guessed right the intent was to keep the pools on the small side. Though I might look in to the idea of mixed size dice pools as it sounds like an interesting concept. As to the hit/dmg split idea you suggest I'll think about it the only reason I'm hesitant is it could to easily lead to A dm not under standing the way A mook is expected to be used and rather then having them deal 1-2 dmg every round and end up with them trying for miracle shots that deal huge damages mostly be cause part of the concept is to also keep HP totals small 30 to 35 or so would likely be the extreme limit if that. Partly do to the fact that in an action movie there tends to be little in the way of healing magic or any stand in so the party would likely need to get through A whole adventure with A single hp pool.

Cool :)
Fair enough, NP just ideas.
You could do a mixed pool if there's either a big die that exists by default (like how everyone gets a d20 in d20 system, but with assorted bonuses being d4s or d6s etc. rather than a number), or if there's say a 'stat' die that'll often be maxed out at d12 plus various smaller skills, etc. so something like, er, Cortex+ could be a source of ideas.

kosmos1214

Quote from: Bloody Stupid Johnson;989147Cool :)
Fair enough, NP just ideas.
You could do a mixed pool if there's either a big die that exists by default (like how everyone gets a d20 in d20 system, but with assorted bonuses being d4s or d6s etc. rather than a number), or if there's say a 'stat' die that'll often be maxed out at d12 plus various smaller skills, etc. so something like, er, Cortex+ could be a source of ideas.
Thank you again and sorry for not getting back to you I haven't had much time to be on line the last few days.
Another idea that might work is if I changed from highest first to say from left to right (could be a little to gameable though). The other thing that has come to might would be if skills where bought per die so you might have a skill of 1d10 2d6 and 2d4 or something. What do you think?
sjw social just-us warriors

now for a few quotes from my fathers generation
"kill a commie for mommy"

"hey thee i walk through the valley of the shadow of death but i fear no evil because im the meanest son of a bitch in the valley"

Bloody Stupid Johnson

NP.
Left-to-right would be more variable, a bit more awkward. Or rolling dice one-at a-time would do the same.
IDK if buying various dice-sizes individually might be too much point accounting for a lite action game, and players are likely going to figure out and purchase whatever dice is best - costing may be tricky.
As another random idea for a shortcut you could potentially have something like Earthdawn's "steps" so that everyone with Rank 1 skill rolls d10, everyone with Rank 2 d10+d4, Rank 3 d10+d6, or whatever you decide, so setup wise its just a matter of writing down the die code for your skill rank ?

kosmos1214

Quote from: Bloody Stupid Johnson;990340NP.
Left-to-right would be more variable, a bit more awkward. Or rolling dice one-at a-time would do the same.
IDK if buying various dice-sizes individually might be too much point accounting for a lite action game, and players are likely going to figure out and purchase whatever dice is best - costing may be tricky.
As another random idea for a shortcut you could potentially have something like Earthdawn's "steps" so that everyone with Rank 1 skill rolls d10, everyone with Rank 2 d10+d4, Rank 3 d10+d6, or whatever you decide, so setup wise its just a matter of writing down the die code for your skill rank ?
That might be an idea to think about. On the left to right idea what would you foresee as the biggest issue?
and thank you again.
sjw social just-us warriors

now for a few quotes from my fathers generation
"kill a commie for mommy"

"hey thee i walk through the valley of the shadow of death but i fear no evil because im the meanest son of a bitch in the valley"

Bloody Stupid Johnson

#260
NP. Mainly just extra thinking reading the dice. Maybe sometimes dice would land in about the same positions (one just farther away from the player)?
People sometimes count up in sets of 10 (like they'd rearrange the dice to put two 5s together, or a 6 and a 4 together, to count up the Fireball), which you can't do if you have the count them in a specific order, but the dice pools aren't big enough its really necessary.

EDIT: Fixed Champions link (redirects to archive.org version).

kosmos1214

#261
Quote from: Bloody Stupid Johnson;991099NP. Mainly just extra thinking reading the dice. Maybe sometimes dice would land in about the same positions (one just farther away from the player)?
People sometimes count up in sets of 10 (like they'd rearrange the dice to put two 5s together, or a 6 and a 4 together, to count up the Fireball), which you can't do if you have the count them in a specific order, but the dice pools aren't big enough its really necessary.

EDIT: Fixed Champions link (redirects to archive.org version).
Let me start by saying sorry for taking so long to get back to this stuff has been kinda nuts around home and what time I have been online I kept forgetting and remembering just after I got offline for the night (I need to make A specific effort to get online do to living reasons).

So thank you again and good to see you where able to find a link to an archive version of the article.
 
As to the potential problems with left to right I suppose I'll need to make note that the actual order they count in isn't super critical(left to right, top to floor,Bottoms up) as long as the players are consistent (it's an rpg not rocket science) and not trying to game where the dice fall to hard.
PS. I'll do my best to keep all this in mind as I move forward with this concept though It is A bit of A back burner project as I have perhaps A bit to much on my plate right now including my fantasy rpg.

PPS. on A quick question related to my other project is multiplication to complex for damage rolls?
sjw social just-us warriors

now for a few quotes from my fathers generation
"kill a commie for mommy"

"hey thee i walk through the valley of the shadow of death but i fear no evil because im the meanest son of a bitch in the valley"

Bloody Stupid Johnson

Yep all good! Thanks for picking up the original link had died.
Sounds good, if/when you get around to working on it, if you start a thread feel free to poke me via PM if you like, also visiting less forums these days.
 
On multiplication I'd say probably fine, a number of games do it.
Thanks again.

kosmos1214

Found another dead link the non weapon proficiency list at the bottom of post 8.

Other links:
Compiled list of 2E AD&D NWPs on rpg.net: https://www.rpg.net/etrigan/files/nwpindx.txt
sjw social just-us warriors

now for a few quotes from my fathers generation
"kill a commie for mommy"

"hey thee i walk through the valley of the shadow of death but i fear no evil because im the meanest son of a bitch in the valley"

Bloody Stupid Johnson

Good spotting. That particular file seems to be gone for good, but I've plugged in a link for something similar (netbook of 2E proficiencies that likewise covers lots of them). Thanks!