Forum > Design, Development, and Gameplay
[d20 Modern Feats] Burst Fire
T-Willard:
I've been thinking.
Why is Burst Fire its own feat?
If you've ever been trained on an assault rifle or other automatic weapon, you get training in burst fire (Which takes about 10 minutes) and most modern assault rifles have a built in burst setting.
So why wasn't the burst fire option just folded into the Advanced Firearms Profecency? You're already learning how to use automatic fire (which is pretty goddamn useless as written) with assault rifles, why not Burst Fire?
Hastur T. Fannon:
Because the people who wrote d20 Modern knew nothing about firearms? (look at the weapon ranges)
No, I don't see any reason for this, but I'm not sure why each heavy weapon has it's separate exotic proficiency either
Wolvorine:
You know the answer to this, B'wana.... it's bullshit, fix it! :)
It'd take what, 2 pages max? heh
Bagpuss:
And also why does Burst Fire make it harder to hit someone, when the point of it is to make it more likely that you hit someone? :ponder:
Oh yeah game balance.... :brood:
T-Willard:
--- Quote from: Bagpuss ---And also why does Burst Fire make it harder to hit someone, when the point of it is to make it more likely that you hit someone? :ponder:
Oh yeah game balance.... :brood:
--- End quote ---
The whole point of burst fire was to put multiple rounds within the same space before barrel rise takes the barrel too far off target.
The feat and mechanics negate it.
Speaking as someone who has actually used burst fire one handed (the infamous sling wrap method of one handed shooting) and full auto, burst fire is a FUCKLOAD more accurate, and a lot more devestating that single shot.
The rules are FUBAR'd, and I can't figure out why.
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