It started with me vlogging about an all-out attack in order to end combat abruptly. Then a guy who follows my YouTube channel and Twitter account, Rob Couture, suggested something that kind of reminded a few of us of 13th Age's escalation die in combat. I did some thinking and laid out my version of that idea, and then finally playtested it earlier today.
Basically, it's this... every round the critical-hit range widens by one. So, on the first round everyone crits on a natural 20. On the second round, everyone crits on a 19 or 20. Third round, 18-20 are crits, and so on.
From the start, I knew it had promise, and today's trial confirmed my suspicious. It's awesome!
If you want more info, here's my blog post about it:
https://vengersatanis.blogspot.com/2021/08/crimson-escalation.htmlBut I'd love to get more feedback, so if you want to playtest it, that's great. Do that and let me know what you think.
Thanks,
VS