TheRPGSite
Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: VengerSatanis on August 01, 2021, 10:47:54 PM
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It started with me vlogging about an all-out attack in order to end combat abruptly. Then a guy who follows my YouTube channel and Twitter account, Rob Couture, suggested something that kind of reminded a few of us of 13th Age's escalation die in combat. I did some thinking and laid out my version of that idea, and then finally playtested it earlier today.
Basically, it's this... every round the critical-hit range widens by one. So, on the first round everyone crits on a natural 20. On the second round, everyone crits on a 19 or 20. Third round, 18-20 are crits, and so on.
From the start, I knew it had promise, and today's trial confirmed my suspicious. It's awesome!
If you want more info, here's my blog post about it: https://vengersatanis.blogspot.com/2021/08/crimson-escalation.html
But I'd love to get more feedback, so if you want to playtest it, that's great. Do that and let me know what you think.
Thanks,
VS
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Actually, I really like that idea. It's one of those ideas that makes you wonder why it wasn't widely used years ago. I'll be using that for my personal games moving forward.
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Sweet! Let me know how it goes...
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Very cool idea Venger!
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Thanks, hoss!
I went ahead and Kickstarted a standalone PDF to officially codify Crimson Escalation throughout the d20 universe. $1 gets you the PDF.
Link: https://www.kickstarter.com/projects/vengersatanis/crimson-escalation
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Thanks, hoss!
I went ahead and Kickstarted a standalone PDF to officially codify Crimson Escalation throughout the d20 universe. $1 gets you the PDF.
Link: https://www.kickstarter.com/projects/vengersatanis/crimson-escalation
Wow, you reached your goal in record time! With more than $100 raised, your stretch goals should be suitable impressive. What are you thinking? An extra bloodstain on page 2?
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Two extra bloodstains!
Haha, I do have a stretch goal if we reach $1k, it's a top-ten list of things to do to get, keep, and/or improve immersion.
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I made a rough draft visual aid that can be printed-out (eventually) and used to keep track of what round it is and corresponding crit range:
https://www.kickstarter.com/projects/vengersatanis/crimson-escalation/posts/3287210
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Update where I answer the most important question... what makes Crimson Escalation exciting, realistic, and fun?
https://www.kickstarter.com/projects/vengersatanis/crimson-escalation/posts/3289979
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The "visual aid" tracker can be seen in this KS update: https://www.kickstarter.com/projects/vengersatanis/crimson-escalation/posts/3294165
Lots of opinions on this one, and I'm not surprised. Visually, it's not really like anything else I've commissioned...