Okay, I think I have finally settled on a resolution that works for me. Really simple overall, but I still have a few questions and concerns. Hoping you can give some advice.
Here is the rundown:
Stat+skill(s)+2d6 roll high, meet or exceed target number for success. Reroll doubles and add to total. The higher you beat the TN the more successes you get (three-point increments give you an extra success). Pretty straightforward.
BTW -- Stats go 1-12 and skills 1-6.
Now for specializations or qualities I was thinking of giving bonus d6 (flaws give penalty d6 and take lowest 2 numbers). Really becomes a d6 roll and keep, similar to Green Ronin's Song of Ice & Fire game. No matter how many d6 you roll, you only keep 2.
So a couple of questions:
Should there be a cap on how many d6 you can roll? I was thinking 5 or 6. Reasoning behind this is skill specializations go from 1-6. Qualities go from 1-3. However what if someone has a 6 say in short blade specialization and a 3 in battlelust. That would mean 9d6 can be rolled.
Should specializations and qualities provide different bonuses (one gives +points to the roll and the other gives d6)?
If you roll 5d6 and keep 2, should you be able to reroll if there were doubles? For example, roll 5d6 you get 2, 4, 4, 1, 6. Keep the two fours and reroll.
How should I handle penalty dice for flaws? Say you have a -2 flaw, roll 4d6 and keep lowest 2. Does this sound good?
Thanks in advance!