The rpg i'm working on, Ferals, is inspired by both WoD and Palladium Book's TMNT rpg, with a bit of Shadowrun thrown in.
The focus lies on Anthropomorphic Animals (except humans), and humans that strive to look like them.
Now, as I very much fancy the categorization that old WoD used for characters (Werewolf had different tribes, Auspices and Breeds, Vampire had different clans, and so on), i'd like to do something similar in Ferals, and has come up with these Categories:
* Owner
As several characters once were non-anthro animals, they do have owners, and so do most born hybrids that exists.
* Allegiance
Who they work for or with, and supports.
* Origin
What were they before they were changed, or if they were born like that.
* Cause
The means by which they are anthros, be it Bionics, Magic, Gear(Items), or Science (genetics/biochemistry/medicine).
* Type
This can possibly be used to unite Cause and Origin into one category, and thereby limit the choices far more.
Thing is that the Owner and Allegiance choices may frequently be the same.
I'm not entirely sure how to approach that.
Any advice?