Well, it is worth talking about, because it's worth being aware of.
When I talk about the forgies being shitty people, a menace to the dialog of roleplaying, and a poisonous, cancerous boil on the ass of the hobby-- this is the exact sort of thing I am talking about.
Also, read the comments.
There's one from Ron himself in there:
"Chris, I suggest that this diagram should include a feedback loop of revised memory which permits play to continue and for the group to remain loyal.
"That was the most awesome Werewolf game ever. We are the best group ever. You are the best GM ever. This is the right way to role-play."
Best, Ron "
In other words, even for those groups who think they are having a good time, they were just lying to themselves. No actual positive experience is considered possible. You can either admit you were having a bad time (if you were), or you can think you had a good time, (which would be in denial). Unless of course you do it Ron's way. Once your'e in the cult, you can report positive experiences for games you haven't even played, and it will all be cool.
Note also in the comments of swine-favorite Troy Costisick: "Mental revision of what actually happened also plays a big role, IMO, in keeping crappy groups together.
Peace,
-Troy"
That's pretty much an endorsement. He endorses it again a few posts later "The chart has been updated".. followed by "I like it"
Also, follow the comments thread through to the end. Like Ron, he tends to shut down the dialog once he is seriously challenged with any disagreement.
This is the beauty of truth. Confronting these guys with any substantive reasoning pretty much kills their arguments. At that point they have to either engage (and lose), or withdraw to a place where they control the access.
So it is extremely important that we talk about these things here, where the access isn't controlled.