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Author Topic: Beyond The Turquoise Radiance - A Rifts Game  (Read 1269 times)

Blazing Donkey

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Beyond The Turquoise Radiance - A Rifts Game
« on: December 02, 2011, 03:20:16 AM »
Greetings to all...

Beyond The Turquoise Radiance is the name of my current Rifts game which has been running for 8 months with four players. We try to meet once a week, though sometimes it's every other week due to scheduling issues.

I shall be posting in this thread each time we play and giving a account of what transpired.

The characters are:

Chok Full O' Nuts - a 9th level male Lanotaur Hunter

One Leaf - a 10th level male native-american Spirit Warrior

Tari St. Claire - a 10th level female Ley Line Walker

Darklight - a 11th level female Battle Magus

The characters are pals from previous megaversal campaigns. Originally they came togather to help out One Leaf who was called on by the god Bright Sky to restore life to a planet that had been laid waste by a magical plague of unknown origin. The planet had no indigenous animal life; it was one vast forrest that was nearly dead, except for a small grove of Millenium Trees on a island near the equator.

The party located the planet, went there and investigated, then did a study of mystical contagions. They found that somone or something had cast a powerful Blight of Ages spell that was slowly destroying the flora. They also learned that the planet had been ignored the various intergallactic poltical powers because it was thought to be worthless, but in fact, has vast deposits of Garantium (a extremely-rare & expensive magic-conducting metal).

In order to reverse the Blight of Ages, the party has to gather several components and perform a ritual with the help of Bright Sky on the eve of the Summer Equinox in 8 months (in-game time). Currently the party is engaged in a quest to find all of the components, to find out who is behind the Blight, and trying to broker a deal with the United Worlds of Warlock to buy Garantium from the party. The Spugorth intelligences control all known deposits of Garantium in the Three Galaxies and they've heard rumors about the party's discovery and want to get the planet for themselves.

And why does Bright Sky want or care about this planet, anyways? The party is trying to figure that out, too.  The party also has three significant enemies gunning for them: a group of transdimensional mercenaries called The Bastard Batillion, a cabal of circus-type characters led by P.T. Barnum (yes, the real guy from American history), and Lord Incryth, a renegade Spugorth intelligence that the party double-crossed.


==============================

Week 33

While en route to Fecklar's Station to made a deal with some Deevils, the party's ship was pirated by Rianthor (essentially those guys from the Predator movies) raiders  & the party woke up in a cell. While the Rianthors were investigating a derelict spaceliner, our heros busted out of their cell,
broke into the hold and got their gear, then had a nasty little brawl with their captors before escaping to the spaceliner.

A CCW cruiser showed up and chased after the fleeing Rianthors, leaving the party alone on the ship. They found a couple of FTL-capable fighters in the docking bay and headed for Fecklar's Station. When they got there, the Deevils jacked them around and wouldn't give them the information they wanted, so the broke into the command center and stole it. Then they snuck out before anybody knew they were gone. When they decrypted the data, they learned that the component they needed was located in Dyval (one of the two "hells"). They also learned that Tari's sister, Meridia, had been taken to Dyval and was being held by noneother than Modeus himself, the ruler of Dyval. So now they have to find a way to the Dyval dimension...

=============================

Fumble of The Week

Chok Full O' Nuts tried to leap off a 3-story balcony and land on a couple of Rianthors. He missed and did a belly-flop onto the metal decking, taking a bunch of dammage & knocking himself out for four rounds until someone could revive him.
« Last Edit: December 02, 2011, 03:24:52 AM by Blazing Donkey »
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Bloody Stupid Johnson

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Beyond The Turquoise Radiance - A Rifts Game
« Reply #1 on: December 02, 2011, 06:22:50 PM »
Oh this is cool...you don't see many Rifts campaigns playing up the space opera aspect of the world books. I haven't heard of lots of many of the things here (though my Rifts knowledge is very rusty): are Rianthor a published Rifts thing? How about Garantium? Battle Magi?  
I'm tempted to annoy a friend who GMs Rifts online to do something like this.

Blazing Donkey

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Beyond The Turquoise Radiance - A Rifts Game
« Reply #2 on: December 04, 2011, 11:14:15 PM »
Quote from: Bloody Stupid Johnson;493382
Oh this is cool...you don't see many Rifts campaigns playing up the space opera aspect of the world books.


Thank you, Sir. I have pretty much all of the Rifts books so I try to incorporate things from all of them.

Quote

I haven't heard of lots of many of the things here (though my Rifts knowledge is very rusty): are Rianthor a published Rifts thing?
How about Garantium? Battle Magi?  


The Rianthor are detailed in the Aliens Unlimted book. The first mention of Garantium is in Rifts - Coalition Wars: The Siege on Tolkeen (book 1). The Battle Magus is from the Rifts - Federation of Magic book.
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The_Shadow

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Beyond The Turquoise Radiance - A Rifts Game
« Reply #3 on: December 05, 2011, 09:26:39 AM »
Sounds cool. Almost makes me want to play Rifts!
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Blazing Donkey

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Beyond The Turquoise Radiance - A Rifts Game
« Reply #4 on: December 06, 2011, 01:07:05 AM »
Quote from: The_Shadow;493797
Sounds cool. Almost makes me want to play Rifts!


I encourage you to do so. It's very "big" inside Rifts so to speak: on Rifts Earth alone, there are entire free-standing character classes, villans, and data for nearly every continent (eg. Rifts Japan, Rifts Underseas, Rifts Canada, Rifts Africa, etc) as well as over 20 entire Dimensions, and the potential for thousands more. In addition to this the game mechanics are simple, easy to understand, the flow of combat is quick.

There are also litterally thousands of spells if you're a magic-using type. Not since Rolemaster have I seen so many spells for a RPG. There are also over a thousand different character classes.  And, because all Palladium games use the same system, you can easily crossover games from the Robototech universe, Beyond the Supernatural (a Cthulhu type game), regular fantasy Palladium, etc.

http://www.palladiumbooks.com/
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Blazing Donkey

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Beyond The Turquoise Radiance - A Rifts Game
« Reply #5 on: December 06, 2011, 05:11:13 PM »
Week 34


===============================

Our heros made it to CCW space and did some research, learning that getting to Dyval was notoriously difficult to penetrate by dimenstion-warping means due to its strong dimensional fabric, but that there were open gates to Dyval at several places. The easiest to get to being  the Great Rift in the Palladium dimension and through a gate in the Scorched Lands dimension, which was accessable at Phase World. They chose the 2nd options as they were already in the same dimesion as Phase World. The party found a outboud freighter with a phase tranciever and bought a ride on board, but got taken to the cleaners on the price.

Just as they were about to leave, The Bastard Batillion showed up again and tried to collar them which culminated in a four-way fight in between the party, the BB, station security, and the freighter's crew. Station security got it into their head that the party were terrorists or something and were firing on them as well as the BB. There were some hilarious BB deaths because the party is really sick of these guys and got medieval on their ass.  
The ship got into space and instantly jumped to Phase Wold.

Before they could disembark, they discovered that their arch-nemesis P.T. Barnum had sent his assassin-clown, Doodles, along as a stowaway. Doodles slaughtered the crew and traded shots with the party before escaping. But it turned out that he'd planted highly-illegal contraband on the ship, and framed them as pirates, thus, the party was arrested by Phase World security....

=====================================

Fumble of The Week

During the fight with Doodles, Darklight tried to cast the demon-magic spell Spew on him, but due to a series of incredibly bad dice rolls, managed to Spew all over herself.

Here's what the spell does:

The spell caster projectile vomits forth a disgusting goo that typically covers the chest and shoulders of the opponent. The Spew has a gut-wrenching stench that makes the eyes water & burn and assails the senses. Victims sprayed with Spew suffer the following penalties for 2d4+2 melee rounds:  -2 attacks per melee, no initiative or Perception bonuses, -8 to strike / parry / dodge / or perform any combat manouver, -30% to skill performance, and a 01-65% chance of vomiting each melee round; the act of vomiting causes the target to lose an addition two melee attacks for that round.  

She was not pleased.
« Last Edit: December 06, 2011, 05:13:50 PM by Blazing Donkey »
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Blazing Donkey

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Beyond The Turquoise Radiance - A Rifts Game
« Reply #6 on: December 14, 2011, 01:32:43 AM »
===============================

Week 35


Tari St. Claire went up a level to 11th.

Arrested as pirates on Phase World, the party was quickly spung from the clink at the request of Thraxus, Lord of the Manors. He invited them to stay with him as his guests, but offered no explanation. The party rested up and went to a lavish dinner with 200 other guests inside Thraxus' famous white tower. One of the guests tried to cozy up to Darklight, but she rebuffed him with extreme predjudice, much to Thraxus' amusement. He was so amused he offered to re-equip the party on his tab as a favor.

Later, the party took a dimensional portal to the Scorched Lands dimension. There they promptly got lost and wandered around for a while before going into a rowdy silver-mining town. A couple of local bullies got into it with them at the bar and when that was over, the party had to scram out of there with a mob chasing them. Eventually, they got to the dimensional portal to the Palladium world. One Leaf had a vision from Bright Sky, telling him to "Beware Halthhag" and that a great challenge was coming up & to be ready.

They crossed into the Palladium dimension but ended up way, way off their target destination by over 1000 miles. They were aiming for Opid's Grasslands in the northwest, but ended up in the port city of Gryphon's Nest Bay on the Isle of Cyclops near the equator. After getting their bearings, they hired themselves out as muscle on a homebound Byzantium brigantine, the Star of Northomber. The voyage was largely uneventful, though they did sink a would-be pirate ship as they crossed into the Sea of Dread.

The ship is scheduled to drop them off in the Land of the Damned and then head north and return to Byzantium. The coast has been sighted and the party is rowing to shore when spot two other vessels far out on the ocean slowly closing in on them.  And to beat it all, a group of Bearmen emerge from the woods and charge...

===============================

Fumble of The Week


During a battle with pirates, Tari St. Clair slipped on the deck and fell down a flight of stairs just as she was throwing a axe at a pirate. Instead, she hit the her ship's captain, rolled a critical, and almost killed him. Plus, when she hit the bottom, she landed bad and broke her right ankle.
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Spinachcat

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Beyond The Turquoise Radiance - A Rifts Game
« Reply #7 on: December 14, 2011, 02:51:41 AM »
I love the Fumble of the Week!

Sounds like a very fun campaign. I love the title.

Blazing Donkey

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Beyond The Turquoise Radiance - A Rifts Game
« Reply #8 on: December 14, 2011, 12:27:44 PM »
Quote from: Spinachcat;495083
I love the Fumble of the Week!

Hehehehe.. Thank you. I've been doing that for years. At the end of each game, we have an informal vote on who made the biggest fumble. We then record it for nostalgia and humor purposes.

Quote
Sounds like a very fun campaign.

It is a great deal of fun. I've known these players for several years now, two women and two men (who play different genders, BTW), and I know what they like. We play a mix of 25% combat, 50% role-playing, 25% mystery / puzzle-solving. I also use the full range of Rifts books so that any campaign is likely to involve traveling to between 5-10 different dimensions.

Quote
I love the title.

Ah, thank you. When I choose a title for a campaign, it almost always refers to something to come far down the road. I create my campaigns with long-term plots and a end goal. I know already what the "Turquoise Radiance" is and when the party will encounter it, but they have no idea so it's always fun for everyone when they finally do and have a "Ah Ha!" moment.
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