Greetings to all...
Beyond The Turquoise Radiance is the name of my current Rifts game which has been running for 8 months with four players. We try to meet once a week, though sometimes it's every other week due to scheduling issues.
I shall be posting in this thread each time we play and giving a account of what transpired.
The characters are:
Chok Full O' Nuts - a 9th level male Lanotaur Hunter
One Leaf - a 10th level male native-american Spirit Warrior
Tari St. Claire - a 10th level female Ley Line Walker
Darklight - a 11th level female Battle Magus
The characters are pals from previous megaversal campaigns. Originally they came togather to help out One Leaf who was called on by the god Bright Sky to restore life to a planet that had been laid waste by a magical plague of unknown origin. The planet had no indigenous animal life; it was one vast forrest that was nearly dead, except for a small grove of Millenium Trees on a island near the equator.
The party located the planet, went there and investigated, then did a study of mystical contagions. They found that somone or something had cast a powerful Blight of Ages spell that was slowly destroying the flora. They also learned that the planet had been ignored the various intergallactic poltical powers because it was thought to be worthless, but in fact, has vast deposits of Garantium (a extremely-rare & expensive magic-conducting metal).
In order to reverse the Blight of Ages, the party has to gather several components and perform a ritual with the help of Bright Sky on the eve of the Summer Equinox in 8 months (in-game time). Currently the party is engaged in a quest to find all of the components, to find out who is behind the Blight, and trying to broker a deal with the United Worlds of Warlock to buy Garantium from the party. The Spugorth intelligences control all known deposits of Garantium in the Three Galaxies and they've heard rumors about the party's discovery and want to get the planet for themselves.
And why does Bright Sky want or care about this planet, anyways? The party is trying to figure that out, too. The party also has three significant enemies gunning for them: a group of transdimensional mercenaries called The Bastard Batillion, a cabal of circus-type characters led by P.T. Barnum (yes, the real guy from American history), and Lord Incryth, a renegade Spugorth intelligence that the party double-crossed.
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Week 33
While en route to Fecklar's Station to made a deal with some Deevils, the party's ship was pirated by Rianthor (essentially those guys from the Predator movies) raiders & the party woke up in a cell. While the Rianthors were investigating a derelict spaceliner, our heros busted out of their cell,
broke into the hold and got their gear, then had a nasty little brawl with their captors before escaping to the spaceliner.
A CCW cruiser showed up and chased after the fleeing Rianthors, leaving the party alone on the ship. They found a couple of FTL-capable fighters in the docking bay and headed for Fecklar's Station. When they got there, the Deevils jacked them around and wouldn't give them the information they wanted, so the broke into the command center and stole it. Then they snuck out before anybody knew they were gone. When they decrypted the data, they learned that the component they needed was located in Dyval (one of the two "hells"). They also learned that Tari's sister, Meridia, had been taken to Dyval and was being held by noneother than Modeus himself, the ruler of Dyval. So now they have to find a way to the Dyval dimension...
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Fumble of The Week
Chok Full O' Nuts tried to leap off a 3-story balcony and land on a couple of Rianthors. He missed and did a belly-flop onto the metal decking, taking a bunch of dammage & knocking himself out for four rounds until someone could revive him.