So, D&D (mi favorite game) uses:
STRENGTH
INTELLIGENCE
WISDOM
CONSTITUTION
DEXTERITY
CHARISMA
I'm creating an RPG of my own based on the Argentinean comic NIPPUR de LAGASH*, and I want to see many different approaches to the basic attribute scores.
You can help me by posting how is this is done in different games you know. We can discuss about it too.
Thanks beforehand,
Z.
* NIPPUR DE LAGASH (Nippur from Lagash) was a comic that boomed in the 70s in Argentina. I tells the stories of a wandering Sumerian warrior in the ancient world.
Off topic: That comic looks cool! It reminds me of an Argentinian comic that I loved, Álvar Mayor, it rocks!! Thank you Aos, for the link!
On topic: It depends. As you surely know, there are tons of RPGs, and every RPG uses a different set of attributes. I would advise, based on
my own preferences:
-To keep the quantity of attributes low. Although there are games with a lot of attributes that I like (such as Rolemaster), I like them in spite of it, not because of it. The less attributes, the better.
-To avoid dump attributes. I hate them. Make all attributes be equally important.
I don't like rules-light games, nor free ones (they often suck), but there is one exception you might find inspiration in:
Barbarians of Lemuria.. Take a look to this game, I think it can provide you with ideas for your game.
Y para acabar, bienvenido a therpgsite!