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[6e HERO] Mass Combat and Archery Units

Started by Drohem, April 03, 2012, 11:14:13 AM

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Drohem

My group used the Mass Combat system presented in 6e Fantasy HERO book for the first time on our last game night.  We were dissatisfied with how missile fire played out: not one volley hit an opposing unit due to range penalties (even with the Brace and Set maneuvers utilized).

We are considering changing missile fire so that it's an area of effect, and, therefore, only needs to hit the hex (DCV 3) of the opposing unit instead of hitting the unit's DCV rating.

  • Has anyone else used the Mass Combat system for the 6e HERO System?  
  • If so, what are you thoughts on it?  
  • Did you run into the same issue?  
  • If it was an issue, how did you resolve it in your games?