Hello all,
With some interest I've looked at some of the recent discussion on this forum, and have come to the conclusion that its time to shift gears here.
At first, I was willing to allow a certain amount of venting of steam of Forge-related discussion, since I was also wanting to do some steam-venting myself.
But as of now, I would like to make a REQUEST of all the participants of this forum in particular: This forum is supposed to be about game and game mechanic design, and developing new practical theories for those designs. And, secondarily, for discussing what should be the "Landmarks" or foundational assumptions for the making of these theories. Its not supposed to be a place to discuss the Forge or GNS.
So I'm going to ask if the participants on this forum could try to stop talking about GNS, or the Forge, and start ponying up with new ideas instead.
I wanted to make this the one place on the entire fucking internet where you can talk about theory without having to talk about GNS on the Forge's terms. So that's what we're going to do.
To that end, I realize that I might have made a mistake in titling this forum the way I did, as it put the emphasis on Theory and not on game design. So effective immediately, the new name of this forum is "Game Design and Theory", rather than the other way around.
Some of you were suggesting that this place be named "practical tips"; I had intended for the "Actual Play and Craft" forum to be for that, but it seems that the "actual play" term is something that is a little intimidating to many people, so I've inverted the title of that Forum too. The point there isn't to make up gamelogs of your sessions, its to talk about stuff that you've done or that's happened in your games, with the overall goal of improving your Craft and helping others improve theirs.
That is all.
RPGPundit