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Author Topic: Alignment is Being Removed from DnD  (Read 1812 times)

Plagued

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Re: Alignment is Being Removed from DnD
« Reply #30 on: August 28, 2022, 09:16:07 AM »
I am in the same position: i didn't know 5E banned aligment (and if it won't, the effect is likely the same)... I am writing a game where aligment is an essential feature of the characters and the is a heavy game mechanics which pivots on aligment.
I hope to be able to launch this new FRPG before the end of the year, at least in a playtest version and i am eager to hear any comment/critic on what i built.

 I applaud initiatives like this one. Good luck on your journey Aia!


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Slipshot762

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Re: Alignment is Being Removed from DnD
« Reply #31 on: September 09, 2022, 05:13:07 AM »
i long ago changed alignment from behavior based to planar origin based. tried a simplified system based on pendragon that works the same as its virtues and vices but with one stat that must total 5D, works just fine, no real advantage over the planar origin approach though.

To explain, things from upper planes are good things from lower planes are evil things from prime are neutral as far as alignment calculations go. Sure you can do good or evil but you ARE neutral you prime material scummy meatbag pos you. if you ever grab a celestial template then you will be good. Your paladin is devoted to good and must do good and seeks to undo evil...but until death he can go either way and is neutral as far as the magic sword is concerned. I suppose i've taken it to mean essence rather than action but i find none but brian the fedora guy complains and most prefer it that way.

MadCarthos

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Re: Alignment is Being Removed from DnD
« Reply #32 on: September 20, 2022, 03:22:36 PM »
I have to admit that I found the removal of alignment a novel idea with Arcana Unearthed and Iron Heroes, but there were still themes of conflict which embroiled the characters and the settings. Even in the game I am playing now By This Axe I Hack alignment is virtually unheard of. However the game does provide rules for campaigns in which the conflict of Order and Chaos is a major part of the world, and I think it would be cool to have a campaign like that (on occasion).

At the same time, however, it would be nice to see systems that aren't reliant on alignment but on other motivations (rule defined or player defined), and where Player Actions identify their "alignment" instead of a filled in slot on a character sheet.