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Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: Hastur T. Fannon on June 07, 2006, 04:31:46 PM

Title: [Advanced Class] The Operant Psychic
Post by: Hastur T. Fannon on June 07, 2006, 04:31:46 PM
Attached is an Advanced Class I'm writing for a unique take on the superhero concept using d20 Modern.  Can you let me know what you think?
Title: [Advanced Class] The Operant Psychic
Post by: Roudi on June 10, 2006, 11:58:39 PM
An interesting class, but the class seemed to define itself more by its drawbacks than its benefits.  For the price of becoming insane, I couldn't really note a payoff.
Title: [Advanced Class] The Operant Psychic
Post by: Hastur T. Fannon on June 11, 2006, 03:04:47 PM
Underpowered then? Remember it's for d20 Modern and some of those d20 Future feats are groovy

Be the Best probably needs boosting - it's not even as good as a Skill Emphasis at level 1. Perhaps make it a +5 at lv 1, +10 at level 3 and +15 at level five?

The insanity you get at "Quirky" is quite minor.  Mostly RP stuff and some -2 penalties to 2-3 skills depending on the nature of the insanity