Critical table for mundane attacks as it would appear in the open ended critical option.
Critical Hit Chart
d100 Description of Critical
01-50 You got all of that one! Max damage and automatic targeting.
51-60 Beautiful technique. Max damage, additional damage roll and automatic targeting.
61-70 Tendon Damage; enemy fights at a -20. Max damage, additional damage roll and automatic targeting.
71-80 Weapon hand damaged; foe drops weapon and fights at a -30. 1d10 bleeding / round until healed. Max damage and automatic targeting
81-90 Neck wound; foe stunned for two rounds, 1d12 bleeding / round, speech is impaired until regeneration is used. Max damage and automatic targeting
91-00 Sever major artery causing a ruby fountain of blood; foe fights at a -10. 1d6 bleeding / round for 12 rounds, at which time foe dies. Max damage and automatic targeting
101-110 Limb destroyed; rosy hued geyser coats everything in the area with blood. Foe collapses and remains unconscious for 4 rounds, stunned for 4 rounds, and then dies. Max damage, additional damage roll and automatic targeting
111-120 Attack pierces armor and crushes chest, causing a foamy pink gurgle to ooze from foe’s mouth. Foe must save vs. WILL or be incapacitated. Foe dies in 6 rounds. Max damage and automatic targeting.
121-130 Helmet destroyed as skull is crushed. Foe must save vs. WILL or fall unconscious. Foe dies in 4 rounds. Max damage and automatic targeting
131-140 Devastating groin attack reveals yesterday’s lunch; foe is unconscious for 1d4 rounds, stunned for 1d6 rounds, and must save vs. WILL or pass out until he dies. If foe is awake, he fights at a -40. Death occurs in 4 hours. Max damage and automatic targeting
141-150 Crushing attack destroys foe’s chest; two additional damage rolls + 1d20 bleeding / round. Foe must save vs. WILL or die immediately. Foe is unable to fight. Max damage and automatic targeting
151-160 Foe loses attachment to head. Instant death if applicable.
161- Utterly incredible blow splits foe in twain! Foe lives long enough to develop a split personality.
I am thinking about editing out the last two as they are at the extreme and may not play well with things like bullets.
Thanks,
Bill