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Actual play problems as opposed to problems apparent from a readthrough

Started by Balbinus, April 29, 2007, 02:08:12 PM

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obryn

Quote from: zombenI'm glad to see I'm not the only one who feels like that...
Honestly, when I was running vanilla FATE (2.0) for a horror game, I also found that combat took forever.

-O
 

Seanchai

Quote from: HinterWeltHowever, in reference to your statement (assuming I understand your position) that it is an unchanging rule set and thus everyone should have the same outcome...I disagree.

No, that's not my position.

In response to claims that the game created emergent qualities, I pointed out that the game itself is static and thus the resulting emergent qualities should be universal if the game were creating such qualities.

I believe, and my position is, that the emergent qualities are not engendered by the game itself, but by the people playing it and the situations that arise from game play. Thus you can give one hundred people the exact same game and get a variety of different actual play experiences.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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Seanchai

And, as an addendum, that's why I don't feel actual play reviews are more useful, more accurate or necessarily more fair to the publisher.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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