Hey, I lurk in this forum sometimes, and I just got this idea...
Well first off, im sick of magic. Its the only game for serious grown ups, with the other popular card games i would consider flavored for kids. (pokemon, and what not) the wow card game is decent, but it's kind of lacking.
So im apt to make my own. It makes sense. Easy to produce (Hey I work at a print shop) I can cut and box and produce the entire product free (relitivly speaking) of costs. And I can do alot of the design work, too so bonus, right?
Anyways, so here I am thinking of card games and the only thing that can soak into my thick skull is magic, and how it feels to be a really great game and almost perfect in a sense. But then it hits me. You can't play magic by your self (Well you can, you get funny looks, and it feels... uh kinda lame) and it occured to me that, modern day playing cards are being used still today, and they are both great for socal interaction, as well as playing a game by your self!
Then, another idea sideswiped me, and that was to intergrate a rpg formula into the card game for a really unique and creative card game that I hope could grow into something monsterous! Sounds cool huh? Well. here is were the monkey hits the fan, as now, Im having some serious issues with ideas on mechanics, and how to interact them on the three key levels:
#1 Actuall card mechanic game play
#2 Solo card game play
#3 RPG card game play and mechanics
Im trying to merge them like locutus of borg into one big enitiy and seriously im having trouble now! =( oh well thats why I come to the wounderfull boards here that are very helpfull in this sort of thing.
So, I will give you what I have thought of:
#1 The symbols on the cards will be linked to classic DND elemental aspects for the game mechanics. Ie, positive, negitive, air, fire, earth,water,smoke,ooze, magma,ice. Lightning and dust and the negative positve elemental traits will be an expansion.
#2 Ive named the game CosmoS becuase its sort of like opening up your own universe and creating it with beings that you can use to fight evil/good with.
#3 for the rpg aspect you have hero cards and the gm can lay out a dungeon or obsiticles sort of like wow does with its dungons
#4 Mechanics, im still working on this, but id like for the players to be able to remove cards from their hands into their graveyard or from the game to be able to summon something. (how often do you get mana screwed in magic..right?) this solves that problem, and leaves the amount of cards in your hands a critical aspect of the game (as well as how many you draw ect)
optionally id like the lands or whatever ill call them to be able to multiply or be generally better in the long run than throwing away your cards for a quick effect. in the end it will be all about strategy which i think is going to be very improtant.
That's it so far, so i humbily come to the forums, to get every ones take on this, and what if any they would like to see mechanic wise in a card game?
Any ideas at all will be tremendously helpfull!
thanks!