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Author Topic: Billy the Kid, Sherlock Holmes & Napoleon Save the World  (Read 459 times)

One Horse Town

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Billy the Kid, Sherlock Holmes & Napoleon Save the World
« on: July 14, 2008, 10:08:39 AM »
and they're androids in the stylee of Westworld.

Escaped from secret research facilities run by a shaodowy organisation, their neural chips filled with the skills and memories of their historic selves, they travel the earth trying to uncover and expose the truth about the organisation. How do they blend in with us humans? Do they learn how to do it better? Can they get hardware upgrades to better their chances of success? Are there underground movements in cahoots and in oposition to the organisation? Governments? Aliens? What was the point of these historic androids in the first place? A cover for the research or something more sinister?

ancientgamer

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Billy the Kid, Sherlock Holmes & Napoleon Save the World
« Reply #1 on: July 17, 2008, 12:50:23 AM »
Sounds like a mixture of Bladerunner, Shadowrun adventure Dreamchipper and Nowhere Man.  Nothing wrong with mixing stuff together...
It is unbecoming for young men to utter maxims.

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Divinity - an RPG where players become Gods and have to actually worry about pleasing their followers.

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Pseudoephedrine
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Billy the Kid, Sherlock Holmes & Napoleon Save the World
« Reply #2 on: July 17, 2008, 03:36:50 AM »
Too RPG.net. The interesting part of the game is contained wholly in the premise - any development of it would just be disappointing, as the vague possibilities became concrete play.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin's Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don't want you cutting down trees but they sell wood items, they don't care about the forests, they''re the fuckin' wood mafia." -Anonymous

One Horse Town

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Billy the Kid, Sherlock Holmes & Napoleon Save the World
« Reply #3 on: July 17, 2008, 04:16:29 AM »
Quote from: Pseudoephedrine;225983
Too RPG.net. The interesting part of the game is contained wholly in the premise - any development of it would just be disappointing, as the vague possibilities became concrete play.


The idea came from an episode of Red Dwarf. They crash land onto a planet made up entirely of wax-work dummies of historical figures engaged in a civil war. Gandhi sucked!

Pseudoephedrine
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Billy the Kid, Sherlock Holmes & Napoleon Save the World
« Reply #4 on: July 17, 2008, 12:28:04 PM »
Quote from: One Horse Town;225987
The idea came from an episode of Red Dwarf. They crash land onto a planet made up entirely of wax-work dummies of historical figures engaged in a civil war. Gandhi sucked!


Hah.

A game where the PCs are the robotic recreations of historical figures might work, but you'd need something more to do than feel angst and investigate why you were created. In fact, much like RD, I'd play it for laughs, as a comedy game.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin's Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don't want you cutting down trees but they sell wood items, they don't care about the forests, they''re the fuckin' wood mafia." -Anonymous