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40K Sector Using Stars Without Number

Started by Pseudoephedrine, January 16, 2011, 01:53:46 PM

Previous topic - Next topic

Silverlion

Looks good so far. You've got a good thing.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Pseudoephedrine

Training Packages (Psychic)

Astropath
The character is an astropath, a psychic communications specialist.

Skills: Culture/Any, Language, Navigation, Tech/Warp

Diviner
The character is an Imperial diviner, a precognitive specialist. Diviners make a good living predicting the future for their employers, both private and Imperial.

Skills: Combat/Warp, Gambling, Perception, Tech/Warp

Medicae Psyker
The character is a psyker-healer. Many of these individuals are sent to the battlefields of the Imperial Guard to serve as field medics.

Skills: Combat/Any, Religion/Imperial Creed, Tech/Warp, Tech/Medical

Psychic Investigator
The character uses their psychic powers to investigate crimes. This may be for the Inquisition, the Adeptus Arbites, or for private interests.

Skills: Perception, Persuade, Security, Tech/Warp

Psychic Scholar
The character is a researcher into the mysteries of psy-power. Many of these individuals dabble in forbidden lore, and are greatly prized by the Inquisition.

Skills: Culture/Any, Religion/Any, Science, Tech/Warp

Shaman
The character comes from a feral world or other primitive background and uses its rites and rituals to activate their psychic powers. Shamans often serve as the keepers of lore for their societies.

Skills: Combat/Warp, History, Survival, Stealth

Sorcerer/Witch
The character is an unsanctioned psyker, who will either fall prey to Chaos sooner or later, or who has already sold their soul to the laughing gods.

Skills: Combat/Warp, Culture/Ruinous Powers, Religion/Ruinous Powers, Tech/Warp

Templar
Combat psykers are in high demand amongst the Imperial Guard.

Skills: Combat/Any, Combat/Warp, Leadership, Tactics
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Pseudoephedrine

Training Packages (Warrior)

Arbiter
The character is either a member of the Adeptus Arbites or a similar planetary institution. He investigates crimes and violently confronts the guilty.

Skills:Combat/Projectile Weapons, Combat/Primitive, Culture/World, Perception, Persuade, Security

Assassin
The character is a member of an assassin temple or death cult, or they are a professional killer for pay.

Skills: Athletics, Combat/Primitive, Combat/Projectile Weapons, Security, Stealth, Vehicle/Any

Crusader
A holy warrior motivated by faith. Crusaders are found throughout the Imperium, and are often attached to the Ecclesiarchy or the Inquisition.

Skills: Combat/Energy Weapons, Combat/Projectile Weapons, Culture/World, Leadership, Religion/Imperial Creed, Tactics

Feral Warrior
The character comes from a backwater world, often a Death World, and prefers to use the techniques they acquired there.

Skills: Athletics, Combat/Primitive, Combat/Unarmed, Culture/World, Stealth, Survival

Ganger
The character acquired their skills as part of an organised criminal group where they supplied muscle.

Skills: Combat/Unarmed, Combat/Any, Culture/Criminal, Persuade, Security, Vehicle/Any

Guardsman
The character was a member of the Imperial Guard or PDF or a professional mercenary organisation with similar training.

Skills: Combat/Energy Weapons, Combat/Any, Leadership, Tactics, Tech/Imperial, Vehicle/Any

Pirate/Armsman
The character has worked as a pirate or armsman aboard a voidship, defending it from attack.

Skills: Combat/Any, Culture/Spacer, Exosuit, Navigation, Tech/Imperial, Vehicle/Space

Naval Officer
The character has served as a naval officer aboard a voidship, either as part of the Imperial Navy or a private vessel.

Skills: Combat/Gunnery, Culture/Spacer, Leadership, Navigation, Tactics, Tech/Imperial
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Pseudoephedrine

Space Marines will be in their own section, since they don't overlap with regular humanity all that much.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Silverlion

Love the psy-professions, and can't wait to see what you do with Marines.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Pseudoephedrine

Discovered my first-draft map of the Tellian sector the other day, and I'm adding in all the locations.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Silverlion

Quote from: Pseudoephedrine;451114Discovered my first-draft map of the Tellian sector the other day, and I'm adding in all the locations.



Very cool. Will you share the updated map?
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Pseudoephedrine

Quote from: Silverlion;451117Very cool. Will you share the updated map?

Yeah, once it's done. Right now I've basically got two maps, neither wholly compatible with the other. So I'm going to reconcile the two and update the spreadsheet and put it all up here.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

J Arcane

Sweet.  I've glanced a bit at SWN, and it seems pretty nifty, far closer to the D&D in Space I've been seeking for so long.  This is some cool work.

Anyone check out the Hard Light expansion?  It sounds like it adds some space hulk/dungeon-y sort of rules?
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SineNomine

I'm looking forward to seeing that finished map, and those are apt-looking skill packages, too.

Quote from: J Arcane;451162Anyone check out the Hard Light expansion?  It sounds like it adds some space hulk/dungeon-y sort of rules?

Hard Light has two main flavors of adventure to it- the social intrigue aboard the Brightside mining station that serves as the home base for people working the system, and the exploration of the alien asteroid "sky tombs" out along the rim. The latter is very much "dungeons in space" for groups who decide to go after them, and the module includes a page of mini-geomorphs that can be used to generate random tombs. The resultant maps are paired with a few pages of room types and descriptions that can be randomly used to dress the place. For people without the time or inclination to work their own, there are also three worked examples provided- one tied into the Brightside intrigue, one based around an environmental hazard, and one with potentially larger consequences for the campaign depending on how the PCs play it and how much they understand about the aliens who made the tombs.
Other Dust, a standalone post-apocalyptic companion game to Stars Without Number.
Stars Without Number, a free retro-inspired sci-fi game of interstellar adventure.
Red Tide, a Labyrinth Lord-compatible sandbox toolkit and campaign setting

Pseudoephedrine

Quote from: SineNomine;451200I'm looking forward to seeing that finished map, and those are apt-looking skill packages, too.

Thanks mate!

Here's the updated map. I'm still working on the actual sector profile using the world generator. Probably have it up sometime later this week (ideally either today or tomorrow).
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Pseudoephedrine

~137 locations now IIRC. Everything's ready to go but about eight or twelve more planet names. Once I get those, up it goes.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Pseudoephedrine

Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Casey777

Thanks! Just wanted to say that this thread's been instrumental in getting me to try out SWN and I've enjoyed your work here.

Shows the flexibility of SWN and the familiarity of 40K made grokking it that much easier (and I rather like the stuff here just as much as the default setting).

Pseudoephedrine

Quote from: Casey777;451787Thanks! Just wanted to say that this thread's been instrumental in getting me to try out SWN and I've enjoyed your work here.

Shows the flexibility of SWN and the familiarity of 40K made grokking it that much easier (and I rather like the stuff here just as much as the default setting).

Thanks mate, very kind of you.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous