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Author Topic: 1867 Campaign Handout  (Read 893 times)

Zachary The First

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1867 Campaign Handout
« Reply #15 on: January 07, 2013, 11:13:33 AM »
Rather than use Power Points, I was thinking of doing a fatigue-based system.

Something like:

Basically, make a (Spirit?) roll to use your powers.

If the roll fails, you gain a level of fatigue and your powers do not work. If it fails with a 1, you are Shaken.

This might be better than tracking Power Points, and would seem to fit in better with the SavWo idea. Thoughts on this, or alternate ideas? They are supposed to be low-level powers, but I don't want them useless.
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Tommy Brownell

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1867 Campaign Handout
« Reply #16 on: January 07, 2013, 09:14:36 PM »
Quote from: Zachary The First;615532
Rather than use Power Points, I was thinking of doing a fatigue-based system.

Something like:

Basically, make a (Spirit?) roll to use your powers.

If the roll fails, you gain a level of fatigue and your powers do not work. If it fails with a 1, you are Shaken.

This might be better than tracking Power Points, and would seem to fit in better with the SavWo idea. Thoughts on this, or alternate ideas? They are supposed to be low-level powers, but I don't want them useless.


Deluxe Edition has a decent No Power Points option you may want to look at.
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Zachary The First

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1867 Campaign Handout
« Reply #17 on: January 07, 2013, 10:52:20 PM »
Quote from: Tommy Brownell;615788
Deluxe Edition has a decent No Power Points option you may want to look at.

Thanks, I may have missed it (EDIT: Found it!). That sounds like it fits SavWo better.

I don't have a lot of experience with Savage Worlds, but it seems like everything is pretty smooth and light on the bookkeeping, then you have this bolted-on Power Points system. It just seems a bit out of step with everything else--although I also know several settings don't use Power Points, in any case.
« Last Edit: January 07, 2013, 10:55:16 PM by Zachary The First »
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