This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
The message boards have been upgraded. Please log in to your existing account by clicking here. It will ask twice, so that it can properly update your password and login information. If it has trouble recognizing your password, click the 'Forgot your password?' link to reset it with a new password sent to your email address on file.

Author Topic: 1867 Campaign Handout  (Read 431 times)

Zachary The First

  • Hoosier
  • Hero Member
  • *****
  • Posts: 5515
    • View Profile
    • http://rpgblog2.com/
1867 Campaign Handout
« Reply #15 on: January 07, 2013, 11:13:33 am »
Rather than use Power Points, I was thinking of doing a fatigue-based system.

Something like:

Basically, make a (Spirit?) roll to use your powers.

If the roll fails, you gain a level of fatigue and your powers do not work. If it fails with a 1, you are Shaken.

This might be better than tracking Power Points, and would seem to fit in better with the SavWo idea. Thoughts on this, or alternate ideas? They are supposed to be low-level powers, but I don't want them useless.
RPG Blog II:  A blog for RPGs commentary, reviews, and bargains. Stop on by!
-  
Running: RuneQuest 6
Just Finished: StarCluster 3
Planning/Prepping: Castles & Crusades, TBD supers game
Reading: AD&D 2e stuff, Dungeon Crawl Classics

Latest Review: Wiz Dice
-  
Up the airy mountain,
Down the rushy glen,
We daren't go a-hunting
For fear of little men.



Tommy Brownell

  • Magnificent
  • Hero Member
  • *****
  • Posts: 2274
    • View Profile
    • http://mostunreadblogever.blogspot.com/
1867 Campaign Handout
« Reply #16 on: January 07, 2013, 09:14:36 pm »
Quote from: Zachary The First;615532
Rather than use Power Points, I was thinking of doing a fatigue-based system.

Something like:

Basically, make a (Spirit?) roll to use your powers.

If the roll fails, you gain a level of fatigue and your powers do not work. If it fails with a 1, you are Shaken.

This might be better than tracking Power Points, and would seem to fit in better with the SavWo idea. Thoughts on this, or alternate ideas? They are supposed to be low-level powers, but I don't want them useless.


Deluxe Edition has a decent No Power Points option you may want to look at.
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

Zachary The First

  • Hoosier
  • Hero Member
  • *****
  • Posts: 5515
    • View Profile
    • http://rpgblog2.com/
1867 Campaign Handout
« Reply #17 on: January 07, 2013, 10:52:20 pm »
Quote from: Tommy Brownell;615788
Deluxe Edition has a decent No Power Points option you may want to look at.

Thanks, I may have missed it (EDIT: Found it!). That sounds like it fits SavWo better.

I don't have a lot of experience with Savage Worlds, but it seems like everything is pretty smooth and light on the bookkeeping, then you have this bolted-on Power Points system. It just seems a bit out of step with everything else--although I also know several settings don't use Power Points, in any case.
« Last Edit: January 07, 2013, 10:55:16 pm by Zachary The First »
RPG Blog II:  A blog for RPGs commentary, reviews, and bargains. Stop on by!
-  
Running: RuneQuest 6
Just Finished: StarCluster 3
Planning/Prepping: Castles & Crusades, TBD supers game
Reading: AD&D 2e stuff, Dungeon Crawl Classics

Latest Review: Wiz Dice
-  
Up the airy mountain,
Down the rushy glen,
We daren't go a-hunting
For fear of little men.