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Bob Something:
Been thinking about Wuxia lately: most (if not all) tabletop RPG use armor for defense in some form or another, but Wuxia comparatively doesn't use armor a whole lot. Thoughts on possible replacements?

nDervish:

--- Quote from: Bob Something;1064411 ---Been thinking about Wuxia lately: most (if not all) tabletop RPG use armor for defense in some form or another, but Wuxia comparatively doesn't use armor a whole lot. Thoughts on possible replacements?
--- End quote ---

Well, parrying and dodging/evasion are the obvious alternatives, both of which are well-represented in most wuxia.  They're your primary defenses in most BRP-family RPGs (and plenty of others, BRP is just what my head is in at the moment), with armor only playing a role after an attack connects because you failed to parry or evade it.

I haven't played the FFG Star Wars games, but I seem to recall seeing some discussion about major characters getting semi-literal plot armor based on their level(?), so a level-4 PC would automatically have 4 points of free armor even if they're standing around in their skivvies.  This plot armor doesn't stack with actual armor, thus explaining why Luke and friends run around in civilian clothes instead of wearing armor - unless it was extra-heavy armor, it would just be heavy and uncomfortable, but wouldn't add anything to their defense.

AsenRG:

--- Quote from: nDervish;1064496 ---Well, parrying and dodging/evasion are the obvious alternatives, both of which are well-represented in most wuxia.  They're your primary defenses in most BRP-family RPGs (and plenty of others, BRP is just what my head is in at the moment), with armor only playing a role after an attack connects because you failed to parry or evade it.

--- End quote ---

If you need examples, those would be the d6 system, the newer editions of Traveller (everything after CT, in fact, though I'm not sure about MegaTraveller), GURPS, EABA, Warhammer (at least 2+, I'm just not sure about 1e), BoL, Exalted, Pendragon, Flashing Blades...oh, wait, and most other games not related to the D&D family:D.
In fact, the initial statement about "most games using armour for defence" is only true if most of the games one has seen are D&D-derivatives;).

Bedrockbrendan:
If you are doing D&D one approach would be to change the Saving Throws to Martial Defenses. You could still keep AC (though you probably want to tweak what affects the actual AC rating). The saves would vary by edition but something like Fortitude Save  could be your Qigong defense for example. The earlier editions would have all kinds of possibilities (you have enough saves to cover a lot: qigong , pressure point, fire deviation defense, external, etc.

Bob Something:

--- Quote from: BedrockBrendan;1065146 ---If you are doing D&D one approach would be to change the Saving Throws to Martial Defenses. You could still keep AC (though you probably want to tweak what affects the actual AC rating). The saves would vary by edition but something like Fortitude Save  could be your Qigong defense for example. The earlier editions would have all kinds of possibilities (you have enough saves to cover a lot: qigong , pressure point, fire deviation defense, external, etc.
--- End quote ---

This reminds me of Mutants & Masterminds, where with a mix of power building/house rule you can have damage-based powers that require a Fortitude/Reflex/Will/any custom-save-which-exist-in-the-campaign. Normally, most if not all attacks target your Toughness save which is fundamentally your defense/hp save so to speak. Status effect usually use the other saves but, as mentioned, one could easily crunch the reverse too and thus essentially potentially make all the saving throws equally relevant in combat.

Thoughts?

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