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Author Topic: Under the Hood: OldSchooling 5e: Falling Damage, and Magic  (Read 50151 times)

Voros
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Under the Hood: OldSchooling 5e: Falling Damage, and Magic
« Reply #30 on: August 25, 2017, 10:53:42 PM »
I was referring to his Wandering Heroes of Ogre Gate. All I've ever seen you do is spiel the same OSR dogma over and over again.

Headless

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Under the Hood: OldSchooling 5e: Falling Damage, and Magic
« Reply #31 on: August 28, 2017, 02:44:31 PM »
He's theroy crafting.  I think that was fairly clear from his OP.  I love theory crafting.  You don't. Thats fine.  You don't have to read his content if you think you might not be the target audience.

Bren

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Under the Hood: OldSchooling 5e: Falling Damage, and Magic
« Reply #32 on: August 29, 2017, 09:41:58 PM »
Quote from: Voros;986707
I was referring to his Wandering Heroes of Ogre Gate. All I've ever seen you do is spiel the same OSR dogma over and over again.


Quote
Default Under the Hood: OldSchooling 5e: Falling Damage, and Magic
BY RICK MOSCATELLO
I think that Brendan (who does Wandering Heroes of Ogre Gate) and Rick Moscatello (the writer of the article in question) are two different people.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

Voros
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Under the Hood: OldSchooling 5e: Falling Damage, and Magic
« Reply #33 on: August 30, 2017, 01:49:34 AM »
Ah thanks for the clarification.

fearsomepirate
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Under the Hood: OldSchooling 5e: Falling Damage, and Magic
« Reply #34 on: September 05, 2017, 06:27:44 PM »
Tomb of Horrors is full of those 1d6 damage traps. The entrance one of the lairs in Keep on the Borderlands has a 1d6 pit traps. His point about 1d6 being a rather different value in AD&D than 5e is entirely correct. Maybe he misread 1e RAW on falling farther than that...but sounds like a lot of people did.

I'm currently trying to run an AD&D-ish game using the 5e rule set. By AD&D-ish, I mean more lethality, more randomness, and gold is XP. My players cried and cried about random spells, so I relented on that front. Of course, 5e has a lot of these magic-using classes that don't have spell books, and that wouldn't really be fair to them.
Every time I think the Forgotten Realms can't be a dumber setting, I get proven to be an unimaginative idiot.

Omega

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Under the Hood: OldSchooling 5e: Falling Damage, and Magic
« Reply #35 on: September 16, 2017, 08:12:41 PM »
Quote from: Kyle Aaron;965005
After four decades I think it's fair to say it's no longer a typo, but is now part of the rules.


I think its just willful, possibly smug, ignorance on the part of the later designers. "hur hur hur! Them fighters fall off cliff. Walk away. Gygax so dhum! Me so smaht!"

Omega

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Under the Hood: OldSchooling 5e: Falling Damage, and Magic
« Reply #36 on: September 16, 2017, 08:18:22 PM »
Quote from: Voros;986118
At least he is producing creative content instead of redundant groupthink 'old school' theorycrafting.


Its kinda the opposite of creative content and creeping towards disinformation at points.