At least he is producing creative content instead of redundant groupthink 'old school' theorycrafting.
What creative content? I'm interested in game materials and examples. This is just musings about rules, and the musings bear no relation to actual play. As for example my noting, a 10ft pit will almost certainly not kill a 1st level character in AD&D1e, let alone in more generous later editions.
A long time ago on the GURPS mailing list, S John Ross noted that you could tell when someone was asking a question about something coming up in play, and a question about something coming just from reading the rules.
There's actually a third category of questions, where a person sort of half-remembers a rule that they never saw in play.
The questions from the OP and others in this thread are at best the second category, and uncharitably in the third.