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Under the Hood: OldSchooling 5e: Falling Damage, and Magic

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Voros:
I was referring to his Wandering Heroes of Ogre Gate. All I've ever seen you do is spiel the same OSR dogma over and over again.

Headless:
He's theroy crafting.  I think that was fairly clear from his OP.  I love theory crafting.  You don't. Thats fine.  You don't have to read his content if you think you might not be the target audience.

Bren:

--- Quote from: Voros;986707 ---I was referring to his Wandering Heroes of Ogre Gate. All I've ever seen you do is spiel the same OSR dogma over and over again.
--- End quote ---



--- Quote ---Default Under the Hood: OldSchooling 5e: Falling Damage, and Magic
BY RICK MOSCATELLO
--- End quote ---
I think that Brendan (who does Wandering Heroes of Ogre Gate) and Rick Moscatello (the writer of the article in question) are two different people.

Voros:
Ah thanks for the clarification.

fearsomepirate:
Tomb of Horrors is full of those 1d6 damage traps. The entrance one of the lairs in Keep on the Borderlands has a 1d6 pit traps. His point about 1d6 being a rather different value in AD&D than 5e is entirely correct. Maybe he misread 1e RAW on falling farther than that...but sounds like a lot of people did.

I'm currently trying to run an AD&D-ish game using the 5e rule set. By AD&D-ish, I mean more lethality, more randomness, and gold is XP. My players cried and cried about random spells, so I relented on that front. Of course, 5e has a lot of these magic-using classes that don't have spell books, and that wouldn't really be fair to them.

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