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Under the Hood: OldSchooling 5e: Falling Damage, and Magic

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Headless:
Eagerly awaiting the 2nd instalment.

Kyle Aaron:
Why? The first one wasn't very smart or useful.

Voros:
At least he is producing creative content instead of redundant groupthink 'old school' theorycrafting.

Headless:

--- Quote from: Kyle Aaron;985337 ---Why? The first one wasn't very smart or useful.
--- End quote ---

I disagree.

Kyle Aaron:

--- Quote from: Voros;986118 ---At least he is producing creative content instead of redundant groupthink 'old school' theorycrafting.
--- End quote ---
What creative content? I'm interested in game materials and examples. This is just musings about rules, and the musings bear no relation to actual play. As for example my noting, a 10ft pit will almost certainly not kill a 1st level character in AD&D1e, let alone in more generous later editions.

A long time ago on the GURPS mailing list, S John Ross noted that you could tell when someone was asking a question about something coming up in play, and a question about something coming just from reading the rules.

There's actually a third category of questions, where a person sort of half-remembers a rule that they never saw in play.

The questions from the OP and others in this thread are at best the second category, and uncharitably in the third.

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