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Under the Hood: OldSchooling 5e: Falling Damage, and Magic

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Omega:

--- Quote from: Doom;964958 ---I had a cousin die from a 6ft fall...no bullets involved, but concrete is probably as hard as any stone floor in a dungeon.
--- End quote ---

In my great grandfathers case he wasnt shot AND fell. He'd been shot before and lived through it. Law enforcement is hazardous.

Omega:

--- Quote from: Kyle Aaron;964975 ---In AD&D1e you almost certainly wouldn't die, but you might be reduced to below 0HP, which means you'll take a week to recover. This is an abstraction of things like a twisted ankle, etc.

Just an example of the misunderstandings about 1e evident in the OP. But seriously: if you play 5e, play 5e. If you want to play 1e, play 1e.
--- End quote ---

1: A 10ft fall could potentially kill a magic user or thief. You could well go into negatives enough to die if rescue didnt, or couldnt, get to you in time. 20ft using the correct falling rules could possibly flat out kill a first level MU on a really bad day. And if the DM is using the falling rules from the PHB then dont count on that damage being mere d6s.

2: Theres nothing wrong with wanting to fix a typo that was stupidly copied when it shouldn't have been.

Kyle Aaron:

--- Quote from: Omega;964995 ---1: A 10ft fall could potentially kill a magic user or thief. You could well go into negatives enough to die if rescue didnt, or couldnt, get to you in time.
--- End quote ---
That's why I said, "almost certainly" not kill you. A well-prepared party would be able to rescue them. A poorly-prepared party wouldn't, but anything can kill a poorly-prepared party. It's possible a combat or something could slow the rescue, but it'd be unusual. Also, the character could be some HP down from other stuff. But most parties won't have their members wandering around on 1HP if they can help it. Thus, "almost certainly" you'll survive.


--- Quote ---2: Theres nothing wrong with wanting to fix a typo that was stupidly copied when it shouldn't have been.
--- End quote ---
After four decades I think it's fair to say it's no longer a typo, but is now part of the rules.

Zalman:

--- Quote from: Voros;964896 ---To die falling into a 10' pit would be highly unlikely in RL let alone a fantasy game.
--- End quote ---

Agreed, certainly less than 50% likely regardless of anecdotes to the contrary. 1d6/10' Damage seems more realistic to me in later versions of D&D, so I'm in the camp that would simply prefer deeper (or spiked) pits to increase deadliness at first level.

That's also in line with various fantasy memes I consume in books and movies: it's never the 10' fall itself that kills, rather those nasty poisoned spikes at the bottom do the job. Even more commonly, falling in a pit simply puts the protagonist at a severe disadvantage while alerting the architects of the pit to surround it from above.

Dumarest:

--- Quote from: Voros;964896 ---To die falling into a 10' pit would be highly unlikely in RL let alone a fantasy game.
--- End quote ---

Depends entirely on how you land. Trip or fall and break your neck on a rock or concrete sometime and see what I mean.

Edit: but worrying about whether it's realistic in D&D seems rather silly given ever-increasing hit points and magic potions and resurrections on every other street corner (or so it seems in most settings).

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