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Innovation in Dice Mechanics

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Bloody Stupid Johnson:
You're welcome. While you're here, care to tell us about any of your homebrew projects?

chizarlicious:

--- Quote from: Bloody Stupid Johnson;785982 ---You're welcome. While you're here, care to tell us about any of your homebrew projects?
--- End quote ---


I've got two right now. They are both near completion, but it's hard to find time to work on them.

The first is called Spartan. It's a sort of stripped-down Fate Core set in mythical ancient Greece. I ditched the Fudge dice and poker chips, then added in a light magic system. Spartan has been evolving for well over a year -- it started as a Pathfinder clone but has gone through some massive shifts as a result of research and playtesting. It's on hold right now while I finish up Bloodlines, but you can see a two-page version of it here. The rules are all there, more or less, but it's abridged almost to the point of illegibility.

Bloodlines was originally some bits and pieces that got cut from Spartan (but that I still liked), held together with some generic fantasy flavor. I threw it together for the Top Secret Games Two Page Tabletop competition, and it ended up a lot better than I expected. I've been refining it since then, and it's feeling just about done. I'm hoping to playtest it in the next month or so. If you like you can check out the two-page version I submitted here. It's an early draft, so the ideas are there, but they're pretty rough.

Bloody Stupid Johnson:
Thanks I'll have a look :)

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